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The Strategy That Never Won a Single Match - And Won Everything

What a 1980 computer tournament explains about your worst customer, your dumbest feud, and your exit interviews

Around 1980, a political scientist ran a tournament for computer programs playing the iterated Prisoner's Dilemma. Game theorists, mathematicians, economists, the whole intellectual heavyweight class, submitted strategies. Some were baroque: probabilistic betrayal, opponent profiling, deception layers built to squeeze a few extra points out of the naive.

The winner was a handful of lines of code, submitted by a mathematical psychologist. Cooperate on move one. After that, do whatever the other player just did. That's it. Tit For Tat. Shortest entry in the field. It won again in the second tournament, where everybody already knew it was coming and had specifically designed strategies to beat it.

Here is the detail people always skip: Tit For Tat never won a single individual match. It cannot. By construction it can never score more points than its opponent, because it only ever defects in response. The best possible outcome against any given opponent is a tie.

It won the tournament by being the strategy that everyone did well against, including itself.

Read that twice if you measure your quarter in individual wins.

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